So for example all rooms in the building are separate containers, then you have big container for a whole building, then you a landing zone that is a container containing all buildings containers and then your container is a whole planet with everything within. To better explain it, i need to explain first Object Container Streaming technology they developed:īasically it containerize parts of the world and allow communication between those all assets within that bubble inside between zones below and above it. What server meshing will be is seamless distribution of servers for zones in the solar system. I think Guild Wars 2 would be better example.īut its not interactive world, you cannot take some stuff to your arms from one part of the world, travel and drop it somewhere else and every player that will go to the location that you dropped the item will see it. They also have restrictions to amount of players per shard. WoW is fully instanced and have zones separated by loading. There were games that did seamless transition from space to ground, like original Elite, new Elite or a 'little' game called Evochron, but non of those do have micro detail and multiple bioms on those planets. Also there is clear 'loading' when you are approaching ground, so transition is not seemless, in Star Citizen if object on the planet is big enough you can see it from orbit. When you are on the planet the sun is behaving like in standard games with day night cycles, when you are in space planets do not rotate and sun is just a skybox, you can never fly to it. NMS fakes its solar system and planetary bodies. It’s embarrassing especially when he’s representing Digital Foundry which has done a great and professional job of staying away from that whole toxic mess since they started doing YouTube videos. I have a PC as my main platform but I’ve turned many of his videos off after eye rolling ‘console warz’ comments. I really wish Alex would concentrate on the topic at hand rather than playing up to the PC stereotype gamer at times by mocking consoles. The standard next gen consoles will be able to handle it with the massive leap in CPU compute. We will be looking at 20tflop GPU’s in those consoles so they could easily handle it. The timing of the video is a bit strange (with next gen right around the corner) as are the pot shots towards consoles (nothing new from Alex unfortunately) not being able to handle it when it’s more than likely that the PS5 Pro / XB2 X will be out by the time the full SC game is released. The server layering has definitely already been done in Classic WoW. Obviously Star Citizen looks on another level visually but hasn’t No Man’s Sky already done the whole planet jumping then flying down to it in real time for years?
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